ACM looked into the online games market. This is a growth market populated by many young consumers. This group in particular is not always fully aware of the differences between virtual and real money, and of the implications of sharing personal information. The scan ACM conducted did not reveal any abuses in this market. However, a combination of several factors creates a risk for several problems. In an effort to prevent these problems from happening, ACM sat down with companies and organizations that are active in this market, and reminded them of their responsibilities. In addition, ACM published on its consumer information portal ConsuWijzer several concrete tips for parents and their children.